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The escapists intellect
The escapists intellect








The game is now available on the PS4, Xbox One, Nintendo Switch and PC. Hopefully this guide helped you complete the mission, ‘Take Out The Trash’, in The Escapists 2. This is all you have to do in Take Out The Trash. Now that you have the Key card and the items required, go to the room next to the Waste Disposal area, with the help of the key card, and interact with the bin in the middle of the room. With these items, you will have to craft 2x Breathing Masks and 2x Breathing Trash Bags. You are looking for a Cyan Key card, and you must find the guard that has it. Once you have done that, you will have to obtain 4x Duct Tape, 2x Green Tubing, 2x Handkerchief and 2x Trash Bag. If you manage to do everything mentioned above, you can use the Waste Disposal job and take out the guards on patrol and check for the key card. Next, try to get a Waste Disposal Job, as this will make the whole mission a lot easier, however, this is optional. Start off by getting 50 Strength and 50 Intellect.

the escapists intellect

You will also need some stats, which you will have to work on to make this mission easier.

#The escapists intellect how to

How To Complete ‘Take Out The Trash’ In The Escapists 2:īefore you start Take Out The Trash, keep in mind that this is a multiplayer mission, as you will need a partner in order to complete it. Completing this mission will allow you to get to another new prison of The Escapists 2, and will reward players with new cosmetics. In this mission, players will have to do alot, but the mission is relatively easy. One of these objectives is the ‘Take Out The Trash’ mission. Maybe even get a job to help you out.The Rattlesnake prison will have a ton of objectives and goals that you will have to complete, in order to get a step closer to escaping it. You are going to have to do a ton of favors.

the escapists intellect

  • Find the prisoner that has been here at Center Perks 3.0 the longest, "he has to have something set-up".
  • One of the four allowed single player escapes and one out of two unique single player escapes.
  • Do it one more time be let in by the guards to be a warden and then escape and this time they will think you are another riot guard.
  • The riot guards will think it is the other prisoner and start a lockdown, while they beat him punch the prisoner.
  • Let another prisoner into the warden room with you and turn of all cameras.
  • After that skip the next job time for 1/2 strike warning, and this causes other prisoners to want the job.
  • Wait until the next job time and there and take your quota so you don't get instantly you kicked from the job.
  • You have to get a total of 80 strength, and then 50 intellect, make sure during have 100 behavior the whole time.
  • One of the four allowed single player escapes and one out of two unique single player escapes* There is a file perimeter escape, but snipers are "professionally trained here" which is what they say, and you got to wait sixty days for the wait to escape if you just wanna get a bonus escape plan completed. You can have a total of four people for any but two escapes, a total of two to three for any but three escapes, and just one for any but two escapes. There are a total of six different escapes, but a total of four escapes if you don't have friends that play this game. The Stack To The Top (Four-Player Escape) From Warden to Riot Guard (Single-Player Escape) The Escapists is a prison break simulation that provides players the opportunity of experiencing a light-hearted insight into everyday prison life. Repairing | 50 Strength, 30 Intellect, 100 Behavior | 30 Coins

    the escapists intellect

    Warden | 80 Strength, 50 Intellect, 100 Behavior | 45 Coins

    the escapists intellect

    Laundry | 30 Strength, 40 Intellect, 90 Behavior | 15 Coins Waste Disposal | 60 Strength, 35 Intellect, 80 Behavior | 30 Coins Mail Sorting | 30 Strength, 50 Intellect, 80 Behavior | 25 Coins This prison has no exclusive characteristics with it's layout. The reason the creator of the Center Perks prisons built a new Center Perks is because everyone who went to Center Perks 2.0 would just escape the next day, but he doesn't know that building a whole new prison won't change anything. You have been sent to this prison because you have committed a horrible crime and you will stay in prison for &*$% days. This prison will act like most of the other prisons just easier. Obviously Center Perks 3.0 takes place in The Escapists 3 and it might seem hard at first but later it will seem really easy to escape. Center Perks 3.0 is a modified version of Center Perks 2.0, and Center Perks 2.0 is a re-built version of Center Perks.








    The escapists intellect