
The game is now available on the PS4, Xbox One, Nintendo Switch and PC. Hopefully this guide helped you complete the mission, ‘Take Out The Trash’, in The Escapists 2. This is all you have to do in Take Out The Trash. Now that you have the Key card and the items required, go to the room next to the Waste Disposal area, with the help of the key card, and interact with the bin in the middle of the room. With these items, you will have to craft 2x Breathing Masks and 2x Breathing Trash Bags. You are looking for a Cyan Key card, and you must find the guard that has it. Once you have done that, you will have to obtain 4x Duct Tape, 2x Green Tubing, 2x Handkerchief and 2x Trash Bag. If you manage to do everything mentioned above, you can use the Waste Disposal job and take out the guards on patrol and check for the key card. Next, try to get a Waste Disposal Job, as this will make the whole mission a lot easier, however, this is optional. Start off by getting 50 Strength and 50 Intellect.

You will also need some stats, which you will have to work on to make this mission easier.
#The escapists intellect how to
How To Complete ‘Take Out The Trash’ In The Escapists 2:īefore you start Take Out The Trash, keep in mind that this is a multiplayer mission, as you will need a partner in order to complete it. Completing this mission will allow you to get to another new prison of The Escapists 2, and will reward players with new cosmetics. In this mission, players will have to do alot, but the mission is relatively easy. One of these objectives is the ‘Take Out The Trash’ mission. Maybe even get a job to help you out.The Rattlesnake prison will have a ton of objectives and goals that you will have to complete, in order to get a step closer to escaping it. You are going to have to do a ton of favors.


Warden | 80 Strength, 50 Intellect, 100 Behavior | 45 Coins

Laundry | 30 Strength, 40 Intellect, 90 Behavior | 15 Coins Waste Disposal | 60 Strength, 35 Intellect, 80 Behavior | 30 Coins Mail Sorting | 30 Strength, 50 Intellect, 80 Behavior | 25 Coins This prison has no exclusive characteristics with it's layout. The reason the creator of the Center Perks prisons built a new Center Perks is because everyone who went to Center Perks 2.0 would just escape the next day, but he doesn't know that building a whole new prison won't change anything. You have been sent to this prison because you have committed a horrible crime and you will stay in prison for &*$% days. This prison will act like most of the other prisons just easier. Obviously Center Perks 3.0 takes place in The Escapists 3 and it might seem hard at first but later it will seem really easy to escape. Center Perks 3.0 is a modified version of Center Perks 2.0, and Center Perks 2.0 is a re-built version of Center Perks.
